YAY!  I've been waiting for this box for a little while since I discovered it, and I was very happy when it arrived.

Firstly we have the box itself which is cute, colourful and pretty sturdy.  It'll survive a few knocks, and is more stubborn than say, an Island of Blood box or similar.  It's also packed to the brim with stuff.

I must say I love the art style of Super Dungeon Explore - one of the contributing reasons to getting the product was that the OH wanted to play too, and that's down to mostly the art style.

Open up the box and what do we get?  Well, the top of the box is the token sheets - about 180 of the little things.  They're all bright, easily recognised from a distance and easy to pop out of the sheets.  Took me just a couple of minutes to pop the whole lot out.

The tokens are fairly sturdy for cardboard and probably won't take much damage in handling.  There's also a lot more of them than you'll possibly need, so you can afford to sacrifice some to your toddlers / cats / over-zealous vacuum cleaners.

There's a couple of omissions, like a smoke marker (unless I'm blind), but nothing devastating.
Under the tokens we have the floor tiles. which make up the game tracker and the board.  You use one tile per hero in the game, which is one of the ways the game scales up.  The art on them is wonderful, but they could have done with being a bit more diverse than they are.  They fully embrace the SDE aesthetic and are wonderfully colourful.

I had a few problems with these tiles and they aren't as durable as I'd like, but I'll discuss that later.

Under the tokens we have the rulebook which continues the generally gorgeous look and feel of the box.  Every page is lavished with art (often of the Soda Pop mascot Candy) and threaded-through with little references to the feel of the game.  The rules are fairly straight forward and easy to pick up, but the book does involve rather a lot of flipping between pages then realising an ability is defined on a card.  A careful reading gets you about 80% of the way to understanding the game though, so that's pretty good.

Next up we've got the dice, which are little coloured cubes with icons on them.  You might have used some before.  These ones are in a set of three colours of power - first we have the blue dice, which only go up to two stars and have a lot of blank faces, then we have the red dice which go up to three stars, and finally the green dice of win, which go up to four stars.

I like the special dice, and it adds another quirky feel to the game.  Again I had a few issues with the dice, which I'll spell out later.

Finally, let's talk about the minis.  They are gorgeous and there's a lot of them.  You can see over there to the right the stupidly large bag of them (I was trying to get a picture of them laying down but the camera kept playing up with the bag, plus my OH is rockin' the Soda Pop hair, so...).

You get ten heroes (well, nine, but one can become a BEAR), twenty-two minions, two mini-bosses and a final boss.  You also get a whole host of little minis for treasure chests, spawn points, etc.

All the minis come in about three or four parts, and there's a helpful little guide on how they all go together.  I only had two problems with mine, one was easily fixed and the other needs a bit of hot water and a repositioning.  they're about the difficulty of Games Workshop's snap-fit models for the most part (though they're not designed to go together without glue like those).  A bit of thin superglue does wonders for the material, which is porous enough to form nice bonds.

The chibi art style of the minis is very pleasing, and the hero models are very detailed for such little things.  Each piece is packed with character and it's obvious a lot of love went into them.  You'll need to clean up a few of the edges to drop the mould lines if you're going to paint them (which we are), but otherwise you can use them straight after assembly.

The material is strong, doesn't bend except in very thin pieces and seems fairly durable.  I'm a bit concerned about long, flat pieces like the dragon's wings but we'll see how they hold up - I'm naturally concerned about materials that seem strong but brittle.  Nothing snapped while I was handling it though, and I put a fair bit of force into some pieces.

Last of all we have the cards - lots of treasure cards, then the monster and hero cards.  Again the artwork is fantastic and playful, which fits the minis and game perfectly.  The card stock isn't as good as Magic: the Gathering cards, but it's not that far off.  It'll withstand a few games without getting beaten up, but I'm going to get some clear deck protectors for mine.

The Problems
Unfortunately all that lovely doesn't come without it's own set of problems. I've got a couple of minor annoyances and one that's rather miffed me.

Firstly, as you can see on the right, my ranger lost part of her ear in transit.  I managed to find the part and get it reattached, but if there are fragile minis in your box I expect them to be protected.

Obviously some breakages will occur, but still this was annoying.

The second problem was the printing on the dice.  I know this is a very minor thing, but if you're going to make special dice for your game at least get the printing right.  Some of my red "Three Star" dice have only two stars!  The blue hearts are decided half-hearted too.

Finally, we have the game tiles.  Several of mine are very bent, as you can see below.  It's mainly an aesthetic thing, but it really ruins the look of the game when it's all arranged.  It's such a shame to see some beautifully designed tiles with some truly great artwork ruined by such a simple thing.  I've got mine under a pile of very heavy books, but I don't hold out much hope for rectifying this.

All In
I'm still very happy with my box of Super Dungeon Explore and have already knocked a couple of trial games out.  Once I've got some decent games under my belt I'll get a review written up.  I can't wait.
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