Day one kicked off with a hearty breakfast, and old tales of burning French breakfast materials and inquisitive waitresses.  We arrived without incident at the hallowed halls of GW and set about our grisly work.  Turns out that work would first be against a rather strange match-up:

Game One: Deathwing and... Tyranids?
Yep, Dark Angels 1st Company and some of the NomNom monsters.  Not sure what sparked that coupling, but one I've heard thrown around a few times.  Deployment was easy ("As far away as we can get") and we had mobility on our side.  Unfortunately it was an objective game, and the one thing they had in droves was objective-squatting power.

The first few turns went pretty well.  Fast-moving bikers and speeders put wounds on the monstrous creatures and the 517th's tanks put holes in a lot of the Tyranid ground cover.  It quickly became obvious that we couldn't shift the Terminators though.  Even putting myself in Rapid Fire range was asking for a hammering, and I lost at least two bike units to this.  With the Tervigon out of the picture we were starting to have a chance.

The endgame consisted of us pulling tricks, trying to use our extra mobility to scoot around the slow Terminators and claim objectives.  We would've pulled it off too, if it wasn't for that pesky Trygon.  No, seriously.  The SpikyWormThing was way too fast to out manoeuvre, and I couldn't get my bikers around him to the objective.  A last-minute balls-of-steel tank shock by the 517th claimed us a draw on objectives, but we lost on Kill Points.

Marbo Vs Belial.  You bet your ass.
It was a close game, and left us with much heart to continue onto game two.  Our opponents for game one were sporting and friendly, setting up a really positive atmosphere for the rest of the day.

Game Two: Eldar and Dark Eldar
Oh, who is this?  Our game two opponents were actually two of our usual gaming companions.  We'd played this particular pair of pointy-ears during practise, using exactly the same scenario and with them being aggressors.  It didn't go well for us in practise.

The Emperor was protecting us this game though - nearly all the pointy-ear transports were wrecked or immobilised before turn three.  Lots of very nasty close-range units left to slog over open ground with the 517th's battle cannon shells falling all around.  We had a few upsets, including a wayward demolisher shell that cost us a scoring unit, but managed to keep the advantage from our early game luck.

The endgame saw a desperate run by the evil pointy-ears towards the centre objective, bravely held by one of the 517th's Chimeras.  By this point the Sanguine Swords had been reduced to an immobilised Land Speeder with only its Heavy Flamer to bring to bare.  A lone Eldar ranger had previously made a brave run over open ground, but the last of the Swords had put him out of the picture before being obliterated.  A few more volleys from the Leman Russ put the Dark Eldar down and we were able to claim victory on the central objective alone.

Game Three: Space Wolves and Blood Angels
Oh man this hurt.

Convoy, and we're defending.  Against three Vindicators, Space Wolves galore and Mephiston.  MEPHISTON.  By the Emprah he did a lot of damage.  We were in a bad way even before the end of turn one.  Side shots had put the hurt onto the 517th's armoured column, and several of my bikers had ended up in combat with the Blood Angel's psychic monster.  He promptly wiped my squad and my Captain off the board like they weren't even there.

Last turns saw us constantly on the defensive, we managed to eke out a few wounds here and there but mostly we were so broken from the initial wave that we couldn't recover.  We made the most of our mobility to stay away from the scary Blood Angels units while what was left of the 517th engaged the Space Wolves.  Given our early game pounding though we lacked the fire power to put too much of a dent in them, though we picked up some easy kill points from transports.

Mephiston was king of the field though.  Where he went death followed and there was little we could do to stop him.  If we'd been able to bring all of the 517th's Veterans to bare in the same turn, or focused all our bike firepower on him we might've stopped him, but with the wreckage of our tattered convoy it was beyond us to position all of our units in such a way as to put him down.

Damn Mephiston!

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